Organized and lead a User Research Study that assessed the expectations of people thinking about enrolling in Graduate School.
Using UserZoom, my group and I asked users to complete tasks for AirBnB or HomeAway and we compared the effectiveness of these websites. Worked with Emily Baldi and Hannah Vaughan.
We were tasked to evaluate EdX's first ninty minutes of use and recommend changes to improve usability. Worked with Andrea Cantu, Corey Comenitz, Kristina Eastham, Deborah Ercolini, and Grace Phang.
From user data gathered from a user test trying to determine how to educate users on financial terms, I analyzed the results of the test and presented my findings for which version was the most effective for users.
Worked with ZenFolio to find new and creative ways the website can present value to aspiring professional photographers. Worked with Laura Cote, Reed Townsend Jones, and Natasha Rajakariar, and Natalie Vien.
Created a prototype for a food management system for the home. Group project with Justin Siris and Sandra Perdomo.
Created a prototype which redesigns parts of the layout of the mobile app that connects users to their 360 pictures and videos. I decided to focus on the process of transfering files from the camera to the mobile device.
Axe Thrower is a collection of minigames made for the Udacity Virtual Reality Nanodegree that all revolve around throwing axes at targets to get the best score possible.
Shock Jocks is an iPad game influenced by Pong. Sharing the same iPad, two players go head-to-head to try to get the ball past their opponent while making sure they have the energy to hit the ball back.
Making History: The Great War is a turn-based strategy game based in World War 1. Players take control of a Nation and they compete for Military, Diplomatic, and Economic domination.
Play as a slave in the 1850's trying to run north to reach freedom, meeting important figures such as Harriet Tubman and Frederick Douglass along the way.
A reality TV crew has taken over your school, and players take on the daily challenge presented by the host while learning about healthy eating habits. Based off the "Kickin' Kitchen" webseries.
Players take the role of the newest US Senators, and they have to manage their time between passing bills in DC and rallying votes in their Home District. This game helps players learn a Senator's roles and responsibilities.
Students play as an owner of a clothing manufacturing company, learning how to manage the supply chain pipeline.
Rail Brawler is another project I produced during my senior year of college. We made a game were you gain powers based off of how you posed. For example, flexing makes your attacks stronger, while stretching lets you attack multiple enemies at once.
This is a demonstration of the Silhouette Subdivision method my friend and I developed and coded for Advanced Computer Graphics at Rensselaer Polytechnic Institute in Spring 2011.
This is a demonstration of rendering shadows via the Shadow Volumes Method I coded for Advanced Computer Graphics at Rensselaer Polytechnic Institute in Spring 2011.
This is a demonstration of the Raytracing Rendering I coded for Advanced Computer Graphics at Rensselaer Polytechnic Institute in Spring 2011. The framerate of the video is quite low; however the encoder seems to speed up the video's framerate, so don't be decieved by how fast it plays.
This is a demonstration of the cloth simulator I coded for Advanced Computer Graphics at Rensselaer Polytechnic Institute in Spring 2011. Also this simulation has been sped up, as the normal timestep is 0.001 second per frame.
This is a demonstration of Loop Subdivision Method I coded for Advanced Computer Graphics at Rensselaer Polytechnic Institute in Spring 2011.
This is a short set of animations I did when I was in college. This includes Moments of Silence, which is a pair of hands animating a poem performed in sign language, and Brainy, a set of clips of a brain in a robotic suit.
This was my Art Thesis project for senior year of college. It is a pair of hands animating a poem in sign language about the different emotions silence can represent.
Michael Andryauskas is an aspiring User Experience Developer currently based in Boston, Massachusetts. He's always had an interest in emerging innovations for software and hardware, whether the innovation is in how cutting edge the technology is or if there's a clever approach to old systems. However, he recognizes that even if a product is on the cutting edge from a technological standpoint, the product would not live up to its full potential if people don't know or don't want to use it! He loves to teach people how to do new things and expand the horizons of himself and those around him, so UX Development seems right up his alley.
He's currently a full-time student at Bentley University getting his Master's in Human Factors in Information Design. Coming from the nerdy background, he likes to play games with friends and catch up on that show that you're currently obsessed over. He has a Vive that he likes to experiment with, as well as make more traditional games as his hobby. He has a tower defense game he's working on in his limited spare time, but can show it off to you if you're into that sort of thing.
Unity3D, Siemens Jack, Blender, Adobe Photoshop CC, Autodesk Maya, Axure, GitHub, Microsoft Excel, Microsoft Word, Microsoft Powerpoint, UserZoom
C#, HTML5, CSS3, JavaScript, jQuery, PHP, MySql, XML, C++